IKHTD may be one of the single best games on the App Store. Its simple and intuitive, but with compelling depth that keeps drawing a player back in.
Unfortunately, as other reviewers have pointed out, the game is plagued by terrible balancing issues.
The decision to have attack reduced by 1/3 its value, and defense by 1/2 its value on every single "attack" is... We I just dont know. I understand that the game is supposed to be difficult- but this decision was just odd. Defense essentially becomes a throwaway stat because it reduces so quickly. I would suggest reducing both of these ratios to 1/4- this achieves much the same effect. This would lend a consistent viability to both stats that is sorely needed in the game.
Level length is another issue. The distance between start to finish really ought to ramp up at a slower pace. I dont know what the correct answer is hereā¦ I suppose I would suggest starting at 20 tiles, and increasing by 20 each additional "world" until capping at 100 at world 5. Lock count can increase from one to four with each world.
Who knows, my ten cents.
ashenol about I Keep Having This Dream