I Keep Having This Dream App Reviews

40 add

Awesome game!

People are crazy who dont like this game. It is a challenge and can be a bit tedious placing tile after tile but its really fun. Play the game on easy until you form a solid strategy. Its satisfying to become OP and one shot kill the special enemies. There is a bit of a learning curve which might be a reason for the bad reviews, people dont want to think when playing mobile games which is understandable. This game requires some brain power and strategy but its a lot of fun when you get the hang of it.

Not worth $2

Not a well balanced game. It gets boring and frustrating quickly. Wish I hadnt spent $2.

Nice game- one flaw.

When I get to the end, sometimes it doesnt let me exit- even when I have it unlocked with a viable path. This causes me to have to forfeit the game, some of which take me 30-60 mins to get that far. Really annoying. I get a lot of enjoyment out of this game, but its a waste of my time with a glitch like that.

Neat concept, bad execution

Its got nice music, nice graphics and creative gameplay but its near impossible to make it passed level 2. You draw card that lowers your stats by a little every other turn and you draw a card that lowers your stats by ALOT every other other turn. There may be a bug causing it and if not then its not explained but whenever I play a 1/1/1 snag even if I have 9/10/9 stats it will lower my stats by more than 1, sometimes 2 or 3. It doesnt explain why... It has 1attack so should only take away 1 armor and 2 attack. But sometimes it takes away 3 or 4 armor. Also, the rate which snags and special snags drop is too high. Even when I discard snags non stop and made to like 70/10/70 stats snags scale with you so they ALWAYS take away way too much from your stats. Its near pointless. Fix snag drop rate and it would be better.

Challenging but fun

This game has a steep learning curve but once things start to click, its hard to put down.

Great but...

It just needs more explanation in the tutorial. The game scales fine. My third game on normal level lasted over 3 hours. If anything, it might be too easy. This is a heavy math game, which I love. The huge snags can all be overcome or minimized with different strategies, that is what makes this game fun! Just practice until you can figure out combat, predicting what will happen and checking your results to see if you are right until you understand it. Do the same with the Nemisis. Once you understand, then play for real and go for you high score!

Slow pacing. Slightly less but still tedious placing tiles

Please release a "remastered" dungeon raid. Recent update improved tedium of tile placing thanks to auto-rotation towards exit. Still, most of the time youre just building a narrow trail and not much is happening. No interesting upgrades or abilities. Events and level-up perks dont feel powerful or exciting. Bottom line may be that making large/strategic matches of tiles and watching the results "flow" into your exp/armor/coin bars (in dungeon raid) is way more satisfying and tactile than mindless tile dropping, which is 90% of what I feel Im doing in this game.

Meh

edited because I realized I wasnt playing correctly This game is ok. Theres a lot of luck involved- getting one unlucky draw can make you go from blasting thru everything to dead in just a few turns, but this a unique game. Id like to see more/easier leveling up with other unique abilities

I want to love it..

But I dont. Youll be doing ok, then you just draw snag after snag after snag or other tiles which dont improve your stats. Some of the snags are so damaging to your hand that its just impossible to do anything at all. Then you die. Neat concept, poor execution. Theres no incentive to keep playing as you cant improve yourself from game to game, either.

Good game, getting to amazing quickly.

Challenging, fun, and well supported so far.

Different. Interesting. Challenging.

I picked up this game because it was made by the same people (person?) that made Dungeon Raid, a puzzler/roguelike hybrid that has consumed more hours of my time than Im comfortable admitting. Needless to say, its one of my all-time favorites. Dream is similar and different at the same time. Its still a puzzler/roguelike hybrid, but it has mechanics quite different from any Ive ever seen. Just like Dungeon Raid, its pulled off masterfully. If I tried to describe them, it wouldnt make sense. Youll just have to trust me. Well worth the cost. Well worth triple the cost, even.

Good but...

Fun game, but so difficult to understand, and not much value to replay. Unlike dungeon raid, each time I lose Im not sure I learned anything, and I certainly didnt progress my character to do better the next. There needs to be some sort of way to progress your character, otherwise, theres no incentive to play again. I probably played dungeon raid for 50+ hours, not sure Ill get to 5 with this game.

Great game, havent stopped playing

Great game, I have been playing it on and off regularly since I downloaded it a couple of weeks ago. Reminds me a bit of his earlier title, Dungeon Raid, which I also liked quite a bit. If I can to pick one thing I wish the game had it would be for each of the faces to have a unique ability, similar to how a race or class in an RPG has a unique ability. The faces being purely cosmetic and the game having nothing akin to passive class abilities slightly takes away from the potential fun of all those faces you can unlock and the long term replayability. But thqts a minor quibble. Otherwise Im having a lot of fun with it.

Do yourself a favor and play this.

Heres a little background on this game: six years ago, some guy made the best game for iOS that you never heard about. That game had only one update, and then the developer disappeared. No matter how many people clamored for another update or for a sequel, the dev was nowhere to be found. And then, half a decade later, he suddenly drops this game into the AppStore. And you have to play it. Its an atmospheric, psychological tile-placing puzzle game with RPG elements. Does that sound weird? It better! Youve never played anything like it, and its great. When you get started, dont initially concern yourself with strategy. Just place tiles toward the levels exit, one tile after another. Only make detours to put down your purple tiles, and if you level up, get the Event power, as its the most useful. The strategy will show itself as you try to advance. The deeper you go into the dream, the harder it gets to stay inside of it.

Tactics + strategy + quick resolution = meaningful choices

This game came out of nowhere to become my favorite new addiction. Your first impression may be th at the game is too easy, or that theres nothing you can do to get farther than your last game. Thats not the case! The game rewards the time you spend figuring out its systems and learning how to optimize your progress by making it possible to do better and better. It helps that its so snappy. Games can take a few hours of youre doing well (but the autosave is perfect for mobile), but compared to other games with interesting min/max systems, theres really very little bloat. I like the idea of fire emblem or xcom where your tactics and upgrade choices make a real difference in outcomes. But in reality they stress me out and lead to save scumming or resignation because it might take ages to realize that Ive messed up irreparably. Fun, clear graphics. The music is good. The unlock scheme is interesting. I like that the game isnt a pseudo roguelike where you can eventually grind your way to excellence with a persistent reward. Id love to read some interviews with the developer, he clearly put a lot of thought into creating a fun, balanced system.

Love it

It is surprisingly addictive.

Interesting game

Have enjoyed playing it. Not sure Im improving much over time. Only snag Ive discovered is that its possible to get into a situation where you cant lay more tiles & have no recourse but to forfeit.

Fantastic Game! (with design issues)

IKHTD may be one of the single best games on the App Store. Its simple and intuitive, but with compelling depth that keeps drawing a player back in. Unfortunately, as other reviewers have pointed out, the game is plagued by terrible balancing issues. The decision to have attack reduced by 1/3 its value, and defense by 1/2 its value on every single "attack" is... We I just dont know. I understand that the game is supposed to be difficult- but this decision was just odd. Defense essentially becomes a throwaway stat because it reduces so quickly. I would suggest reducing both of these ratios to 1/4- this achieves much the same effect. This would lend a consistent viability to both stats that is sorely needed in the game. Level length is another issue. The distance between start to finish really ought to ramp up at a slower pace. I dont know what the correct answer is hereā€¦ I suppose I would suggest starting at 20 tiles, and increasing by 20 each additional "world" until capping at 100 at world 5. Lock count can increase from one to four with each world. Who knows, my ten cents.

Unique

Refreshing, original and just great. Active developer. Atmospheric music and visuals.

No family sharing?

First app Ive encountered where the developer didnt allow sharing of an app purchase with Family Sharing. Id have skipped had I known. That just feels wrong and greedy.

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