I Keep Having This Dream アプリのレビュー

面白い...けど

ゲームシステムは概ね面白く、アンロック要素もあり、やりがいはある。 が、ゲームバランスがちょっとシビアすぎる気がする。 プレイヤーやギアのレベルアップのスピードに対して敵が出てくるスピードが早すぎて対処しきれない。出口までの距離が非常に長く、一つのステージを終えるのに結構時間がかかる。 Dungeon Raidとは違い、短時間プレイには向いていないのかな。 難易度が高く、上手くいくか行かないかは運の要素もあり、内容も少々ゲーマー向けな気がする。 加えて敵の説明も英語(敵の特性がわからないとあっけなくやられてしまう)、なので英語が出来ない人はプレイを控えたほうが良いかもしれない。(そこまで難しい英語ではないが、また英語だからダメだというレビューが出る前に書いておく) 難易度設定は存在するが、ノーマルでも厳しい。 アンロック要素の一つ、新たな敵の開放は前述通り、そもそも敵の出現スピードが早く、さらにアンロックするとどうなってしまうのか怖くて出来ない(笑) ただ、ゲームのシステム自体は面白く、難しいからこそ何度もプレイしてしまう。 テンポがもう少しよくなってくれればいいなと思う。序盤の距離をもう少し短くして、敵の頻度調整(せめて特別な敵の頻度をもう少し下げる)かしてくれないかなと。。 今後のアップデートでバランス調整がなされることを期待したい。

ダンジョンライドは超えられない

あの名作の新作!ってことで買いました。普通に面白かったです。 だけど前作より英語はやや抽象的になり(夢の世界なので)日本人にはやや辛く、前作より爽快感が格段に減って地道で地味なゲームとなっています。 前作よりもすっごい頭は使いますが、その分スピードに欠けるんですよね。 好き好きはあるかと思いますが、どうしても名作だった前作と比べてしまい、これは失敗作かな、という印象。

Love it

Please bring back Dungeon Raid!

Similar and different enough

Wish Dungeon Raid still worked/existed. This’ll do in the meantime.

Hmmmmmmm?

Why is thanos called sadism in this game?

Great core with a few things that hold it back

I don't write reviews much but this developer has earned it. I have played DungeonRaid for probably hundreds of hours definitely more than any other mobile game so when I saw Alex had a new game out I jumped on it. I have played IKHTD for a few months here and there. It's definitely addicting but it's not quite as satisfying. It does not feel like you have nearly enough agency over your fate due to there being such a wide variety of abilities but only being offered a few. This wasn't a problem with DR since leveling up was much faster and more frequent. I keep wanting to try a *build* only to be given what feels useless abilities over and over. When I do finally get the abilities I want normal the difficulty ramps up so quickly I don't get to enjoy it. I think the game could of been improved by having equal loss of attack and defense. Losing half of your defense every time causes me to treat defense very oddly and not invest in it much. I also think that picking up hearts should count towards events even if your health is full. IKHTD is worth picking up but if you are here because of DR don't expect quite as satisfying experience. Great job Alex I'll be watching what you do next.

Bought this just to ask for Dungeon Raid!

Please, please, please update Dungeon Raid to 64-bit for iOS 11+! It was my favorite game, but now I can't play it anymore! I am playing this game now, and it's very good too. But I miss the seemless flow of playing Dungeon Raid!!

Dungeon Raid please!

So, what would it take to get Dungeon Raid updated or released to public? Best game ever.

Needs updates

Plz it’s amazing but we need either a second game or more

I want Dungeon Raid back

This game is ok but the only reason I downloaded it is because it’s the same developer as Dungeon Raid. I was playing that game until iOS updated and made the game incompatible. I would really like to see Dungeon Raid updated so I can continue to play it.

Tactics + strategy + quick resolution = meaningful choices

This game came out of nowhere to become my favorite new addiction. Your first impression may be that the game is too easy, or that there's nothing you can do to get farther than your last game. That's not the case! The game rewards the time you spend figuring out its systems and learning how to optimize your progress by making it possible to do better and better. It helps that it's so snappy. Games can take a few hours if you're doing well (but the autosave is perfect for mobile), but compared to other games with interesting min/max systems, there's really very little bloat. I like the idea of fire emblem or xcom where your tactics and upgrade choices make a real difference in outcomes. But in reality they stress me out and lead to save scumming or resignation because it might take ages to realize that I've messed up irreparably. Fun, clear graphics. The music is good. The unlock scheme is interesting. I like that the game isn't a pseudo roguelike where you can eventually grind your way to excellence with a persistent reward. I'd love to read some interviews with the developer, he clearly put a lot of thought into creating a fun, balanced system. Edit 2018: fixed some typos

This is a real game, get it.

Just get it. Support developers who shy away from the FTP nightmare that is the App Store. But if you need more convincing than that: No IAP. Not a clone. Unique strategies. Rogue-like, but the game adds new elements each time. Achievements. Satisfying progression. Try a new build every time, or keep tweaking your favorite. Beautiful music. Poetry. Good poetry. It's in there.

Starts too easy then gets too hard too quickly

The game is only interesting for that short period between being boringly easy and impossibly difficult. Unfortunately, that period only lasts a couple of turns. I gave it a good shot (and even read some online tutorials) thinking greater skill could extend this period, but had only marginal success. Too bad, because it seemed promising at first.

Tedious and confusing game design

To the developer: remove the okay button when placing a tile. It slows the gameplay considerably. We also don't need to manually move a tile each time especially if there is only One place we can place itat the moment. This game would be a lot more fun if we could just tap the tiles in our hand to choose and place one down. Also why are the gear icons on the map hidden? It's tedious to hold down a gear tile just to see where I can place it on the map. It hinders a lot of planning.

ZZZ - or, brilliant boredom

For what it does, this odd game is great: it throws together a slew of symbolic creatures, events and gear, and makes you place an increasingly hostile hand of tiles down to get to an exit. However, the Nemesis is the ugliest, indiest graphic placeholder asset I've seen for an adversary. At least use a cool shapeshifting monster face that gets increasingly hostile as it levels up, with its level as a small Roman numeral near it. Nobody past Sesame Street age gives a crap about being chased by the number 3. Well, some slow Electric Company types, but you'll always have those. I may not have unlocked a problem-solving event after a few hours, but there should also be an increasing base percentage of providing a fitting tile each time you get stuck. Stalling is random to the point of ugly. Maybe it's a neat risk-to-reward mechanic for bending your path backwards, but it really is a showstopper in a game that is so slow to start with. If you're an accountant with a big manga collection, knock yourself out, but if you have to reset three times in three seconds like Angry Birds, move on.

I'm honestly surprised this game isn't more popular

I've almost unlocked everything, and I don't even care. This game is just a blast to play.

No family sharing?

First app I've encountered where the developer didn't allow sharing of an app purchase with Family Sharing. I'd have skipped had I known. That just feels wrong and greedy.

Unique

Refreshing, original and just great. Active developer. Atmospheric music and visuals.

Fantastic Game! (with design issues)

IKHTD may be one of the single best games on the App Store. It's simple and intuitive, but with compelling depth that keeps drawing a player back in. Unfortunately, as other reviewers have pointed out, the game is plagued by terrible balancing issues. The decision to have attack reduced by 1/3 it's value, and defense by 1/2 it's value on every single "attack" is... We I just don't know. I understand that the game is supposed to be difficult- but this decision was just odd. Defense essentially becomes a throwaway stat because it reduces so quickly. I would suggest reducing both of these ratios to 1/4- this achieves much the same effect. This would lend a consistent viability to both stats that is sorely needed in the game. Level length is another issue. The distance between start to finish really ought to ramp up at a slower pace. I don't know what the correct answer is here… I suppose I would suggest starting at 20 tiles, and increasing by 20 each additional "world" until capping at 100 at world 5. Lock count can increase from one to four with each world. Who knows, my ten cents.

Interesting game

Have enjoyed playing it. Not sure I'm improving much over time. Only snag I've discovered is that it's possible to get into a situation where you can't lay more tiles & have no recourse but to forfeit.

Love it

It is surprisingly addictive.

Great game, haven't stopped playing

Great game, I have been playing it on and off regularly since I downloaded it a couple of weeks ago. Reminds me a bit of his earlier title, Dungeon Raid, which I also liked quite a bit. If I can to pick one thing I wish the game had it would be for each of the faces to have a unique ability, similar to how a race or class in an RPG has a unique ability. The faces being purely cosmetic and the game having nothing akin to passive class abilities slightly takes away from the potential fun of all those faces you can unlock and the long term replayability. But thqt's a minor quibble. Otherwise I'm having a lot of fun with it.

Good but...

Fun game, but so difficult to understand, and not much value to replay. Unlike dungeon raid, each time I lose I'm not sure I learned anything, and I certainly didn't progress my character to do better the next. There needs to be some sort of way to progress your character, otherwise, there's no incentive to play again. I probably played dungeon raid for 50+ hours, not sure I'll get to 5 with this game.

Different. Interesting. Challenging.

I picked up this game because it was made by the same people (person?) that made Dungeon Raid, a puzzler/roguelike hybrid that has consumed more hours of my time than I'm comfortable admitting. Needless to say, it's one of my all-time favorites. Dream is similar and different at the same time. It's still a puzzler/roguelike hybrid, but it has mechanics quite different from any I've ever seen. Just like Dungeon Raid, it's pulled off masterfully. If I tried to describe them, it wouldn't make sense. You'll just have to trust me. Well worth the cost. Well worth triple the cost, even.

Good game, getting to amazing quickly.

Challenging, fun, and well supported so far.

I want to love it..

But I don't. You'll be doing ok, then you just draw snag after snag after snag or other tiles which don't improve your stats. Some of the snags are so damaging to your hand that it's just impossible to do anything at all. Then you die. Neat concept, poor execution. There's no incentive to keep playing as you can't improve yourself from game to game, either.

Meh

edited because I realized I wasn't playing correctly This game is ok. There's a lot of luck involved- getting one unlucky draw can make you go from blasting thru everything to dead in just a few turns, but this a unique game. I'd like to see more/easier leveling up with other unique abilities

Slow pacing. Slightly less but still tedious placing tiles

Please release a "remastered" dungeon raid. Recent update improved tedium of tile placing thanks to auto-rotation towards exit. Still, most of the time you're just building a narrow trail and not much is happening. No interesting upgrades or abilities. Events and level-up perks don't feel powerful or exciting. Bottom line may be that making large/strategic matches of tiles and watching the results "flow" into your exp/armor/coin bars (in dungeon raid) is way more satisfying and tactile than mindless tile dropping, which is 90% of what I feel I'm doing in this game.

Great but...

It just needs more explanation in the tutorial. The game scales fine. My third game on normal level lasted over 3 hours. If anything, it might be too easy. This is a heavy math game, which I love. The huge snags can all be overcome or minimized with different strategies, that is what makes this game fun! Just practice until you can figure out combat, predicting what will happen and checking your results to see if you are right until you understand it. Do the same with the Nemisis. Once you understand, then play for real and go for you high score!

Challenging but fun

This game has a steep learning curve but once things start to click, it's hard to put down.

Neat concept, bad execution

It's got nice music, nice graphics and creative gameplay but it's near impossible to make it passed level 2. You draw card that lowers your stats by a little every other turn and you draw a card that lowers your stats by ALOT every other other turn. There may be a bug causing it and if not then it's not explained but whenever I play a 1/1/1 snag even if I have 9/10/9 stats it will lower my stats by more than 1, sometimes 2 or 3. It doesn't explain why... It has 1attack so should only take away 1 armor and 2 attack. But sometimes it takes away 3 or 4 armor. Also, the rate which snags and special snags drop is too high. Even when I discard snags non stop and made to like 70/10/70 stats snags scale with you so they ALWAYS take away way too much from your stats. It's near pointless. Fix snag drop rate and it would be better.

Nice game- one flaw.

When I get to the end, sometimes it doesn't let me exit- even when I have it unlocked with a viable path. This causes me to have to forfeit the game, some of which take me 30-60 mins to get that far. Really annoying. I get a lot of enjoyment out of this game, but it's a waste of my time with a glitch like that.

Not worth $2

Not a well balanced game. It gets boring and frustrating quickly. Wish I hadn't spent $2.

Awesome game!

People are crazy who don't like this game. It is a challenge and can be a bit tedious placing tile after tile but it's really fun. Play the game on easy until you form a solid strategy. It's satisfying to become OP and one shot kill the special enemies. There is a bit of a learning curve which might be a reason for the bad reviews, people don't want to think when playing mobile games which is understandable. This game requires some brain power and strategy but it's a lot of fun when you get the hang of it.

Doesn't live up to Dungeon Raid

Pacing is tuned such that the game becomes boring quickly. Complexity is also very high.

Absolutely Phenomenal

This is a great puzzle style game, similar to a match 3 RPG mashup, but instead of match 3 you're laying tiles to make a path. It is certainly a difficult game, but repeated plays have shown a lot of depth and variability in strategy, making incremental improvements on the leaderboard quite satisfying. Strongly recommended.

Great game, I dig it BUT

This game is challenging & like it a lot! The developers have a lot to be proud of here! But it does one thing in terms of achievements that grinds my nerves. You're given the option to unlock new player heads whenever you get a high score. All the new player heads I've unlocked have been male. I've got 6 male faces & just the 1 lonely little standard issue female face. Like I get that they're probably unlocking at random & I'm not saying there's any intentional weirdness going on, but it would maybe be nice to have the option to pick which heads unlock (assuming there are more female options available) instead of just having to cross your fingers & hope that the one you get matches your gender preference. Otherwise the game is rad & I'm totally hooked.

!!! Please update Dungeon Raid!!!

I would pay for the game over again just to have an updated version of it best game ever is game is cool too, but it's not Dungeon Raid.

I wish this would have been fun

it wasn't

You can find better time killers

Buy this if you like games that make you feel like you need to be punished.

Potential but needs work

Bought despite all the reviews saying the scaling because of all the mentions of dungeon raid (my all time favorite app.) but sadly it's as the other reviews say, great game, massive potential but it doesn't scale and it gets impossible way to fast.

Way too hard

There's no balance because it overwhelms you with enemies and gives very little stat items to combat them. Creative yes, but a frustrating experience with little reward to motivate you to keep playing. Save your $2 and get something else.

Beautiful game, lots of potential - do not buy

Needs a lot of balancing before it is playable. It is not fun in its current state. Enemies scale up much more quickly than your stats, and are drawn at a much more frequent rate. The special enemies are interesting and unique, but again you will struggle to kill them. The levels also become way too large too quickly - the first level is 50 and the second is twice as large.

LOVE IT!

I’ve only spent a few hours with it, but it has that same “GREAT” vibe that Dungeon Raid had, and it’s a completely different type of game. This developer is someone to watch . . smart smart people.

Excellent

A long overdue follow up to the iOS classic, Dungeon Raid, that lives up to the standard set by its predecessor.

  • «
  • 1
  • »
  • send link to app